An analysis of live streaming workloads on the internet
Proceedings of the 4th ACM SIGCOMM conference on Internet measurement
A Measurement of a large-scale Peer-to-Peer Live Video Streaming System
ICPPW '07 Proceedings of the 2007 International Conference on Parallel Processing Workshops
Will IPTV ride the peer-to-peer stream? [Peer-to-Peer Multimedia Streaming]
IEEE Communications Magazine
A cooperative network game efficiently solved via an ant colony optimization approach
ANTS'10 Proceedings of the 7th international conference on Swarm intelligence
A simple proactive provider participation technique in a mesh-based peer-to-peer streaming service
HAIS'11 Proceedings of the 6th international conference on Hybrid artificial intelligent systems - Volume Part II
Optimal download time in a cloud-assisted peer-to-peer video on demand service
INOC'11 Proceedings of the 5th international conference on Network optimization
Optimal bandwidth allocation in mesh-based peer-to-peer streaming networks
INOC'11 Proceedings of the 5th international conference on Network optimization
GoalBit: a free and open source peer-to-peer streaming network
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Optimum piece selection strategies for a peer-to-peer video streaming platform
Computers and Operations Research
International Journal of Metaheuristics
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In this paper we present the GoalBit platform. GoalBit is the first open source peer-to-peer system for the distribution of real-time video streams through the Internet. The main advantage of a P2P architecture is the possibility of exploiting the available bandwidth unused by the set of user' hosts connected to the network. The main difficulty is that these hosts are typically highly dynamic, they continuously enter and leave the network. To deal with this problem, we use a mesh connectivity approach (bittorrent-like) where the stream is decomposed into several pieces sent by different peers to each client. Nowadays, the GoalBit platform is used by operators and by final users to broadcast their live contents. In this paper we explain by the first time the Goalbit architecture, its protocol, and how the content is packetized. To illustrate its potential, we present some empirical results measured in a popular final user channel, with more than 60 peers concurrently connected.