CALOS: an experiment with computer-aided learning for operating systems
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
CALOS: first results from an experiment in computer-aided learning for operating systems
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
An Infrastructure for Web-Based Computer-Assisted Learning
Journal on Educational Resources in Computing (JERIC)
Computer-aided learning of programming
CompSysTech '03 Proceedings of the 4th international conference conference on Computer systems and technologies: e-Learning
The case for multi-user design for computer aided learning in developing regions
Proceedings of the 15th international conference on World Wide Web
Learning To Program with Alice
Learning To Program with Alice
Computer-aided learning in artificial neural networks
IEEE Transactions on Education
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This paper describes the development and evaluation of a computer-aided learning (CAL) package for an undergraduate subject -- Web 3D Technologies. The CAL package, known as eTute is accessed via the World Wide Web (WWW) to provide portable, usable and accessible subject material. The eTute is offered as an educational supplement to a conventional lecture. Summaries from the conventional lecture are provided in the package. The eTute incorporates interactive examples with navigational aid and instructional procedures for demonstration purpose and self-paced learning. It also includes interactive assessments for students' self-evaluation. The package has been evaluated on a group of undergraduates learning Virtual Reality Modeling Language (VRML) in Web 3D Technologies subject. The eTute is interesting, comprehensive, yet easy to use. It is suitable for students of all levels, whether they are a slow learner or a fast learner. Most students show significant improvement in the CAL approach. Results have proven that the CAL approach has motivated students and improved their problem solving skills. The student evaluations have reflected that many students prefer CAL approach over other approaches. Computer functionalities like interactivity and usability are the keys to achieving the objective of this research. This research has proven the effectiveness of using CAL for VRML.