Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
RE-Thinking the Network Economy: The True Forces That Drive the Digital Marketplace
RE-Thinking the Network Economy: The True Forces That Drive the Digital Marketplace
The Future of Ideas: The Fate of the Commons in a Connected World
The Future of Ideas: The Fate of the Commons in a Connected World
The Economics of Electronic Commerce
The Economics of Electronic Commerce
Design Rules: The Power of Modularity Volume 1
Design Rules: The Power of Modularity Volume 1
Information Goods Pricing and Copyright Enforcement: Welfare Analysis
Information Systems Research
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
Mechanism Design to Promote Free Market and Open Source Software Innovation
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 08
Digital Copyright
Economics and Electronic Commerce: Survey and Directions for Research
International Journal of Electronic Commerce
Journal of Management Information Systems
The virtual cathedral and the virtual bazaar
ACM SIGMIS Database
Journal of Management Information Systems
Virtual cultural heritage consumption: a 3D learning experience
International Journal of Technology Enhanced Learning
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Digital culture products are easily reproduced, easily distributed, and subject to boundless modification, extension and recombination. This sets the stage for the emergence of markets for co-production of cultural content. This paper studies two new market structures using two different licensing arrangements. First, we consider a consumer market that offers products with content access and content transmutation rights allowing consumers to co-create content products. Second, we consider a sourcing market where producers can trade content access and transmutation rights and thus license content for reuse in production processes. We present experimental findings that show that under both proposed licensing arrangements total surplus is larger than in the baseline case without tradable transmutation rights. The presence of transmutation rights diffuses monopoly power without hurting producers' profits. Our findings also suggest that transmutation-based co-production models can serve as an efficient mechanism for producing for the long tail in cultural content goods segments. In addition to our empirical findings, the paper also contributes a basic experimental framework and market design model that can be readily applied for testing other content licensing arrangements.