A game controller based on multiple sensors

  • Authors:
  • Dapeng Zhang;Zhongjie Cai;Kefei Chen;Bernhard Nebel

  • Affiliations:
  • Universtiy of Freiburg;Universtiy of Freiburg;Universtiy of Freiburg;Universtiy of Freiburg

  • Venue:
  • Proceedings of the International Conference on Advances in Computer Enterntainment Technology
  • Year:
  • 2009

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Abstract

A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed to be physically taxing for the players. It consists of several sensors, which makes a game more lively and forces the users to be more physically active. By using different mapping methods, one game can be played in several ways. The statistics gathered from the experiments show that even though the quality of control on the chosen fighting game is not as high as with a normal joystick, the developed controller is still preferred by most of the participants. It induces much more movement than a normal joystick.