Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Movement Awareness for Ubiquitous Game Control
Personal and Ubiquitous Computing
The VoodooIO gaming kit: a real-time adaptable gaming controller
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed to be physically taxing for the players. It consists of several sensors, which makes a game more lively and forces the users to be more physically active. By using different mapping methods, one game can be played in several ways. The statistics gathered from the experiments show that even though the quality of control on the chosen fighting game is not as high as with a normal joystick, the developed controller is still preferred by most of the participants. It induces much more movement than a normal joystick.