Goal-Oriented Requirements Engineering: A Guided Tour
RE '01 Proceedings of the Fifth IEEE International Symposium on Requirements Engineering
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Modeling Collaborative Learning Activities on e-Learning Platforms
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
ScenEdit: An Authoring Environment to Design Learning Scenarios
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
ScenEdit: an intention-oriented authoring environnment to design learning scenarios
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
A scenario editing environment for professional online training systems
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Role-playing game for the osteopathic diagnosis
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
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For several years some researches have concerned the process modelling of learning situations integrating digital technologies. Educational Modelling Languages (EML) aim at providing interoperable descriptions of learning scenarios. In order to generalize the use of EML, it is necessary to provide authoring environments allowing users to express their intentions and requirements. This paper presents the core concepts of one of these, called ISiS (Intentions, Strategies, and interactional Situations), a conceptual framework elaborated to structure the design of learning scenarios by teachers-designers. The framework is based on a goal-oriented approach and proposes a specific identification of the intentional, strategic, tactical and operational dimensions of a scenario. This paper also presents how these concepts have been implemented within ScenEdit, a specific authoring environment dedicated to teachers-designers based on the ISiS goal-oriented framework.