A spiral model of software development and enhancement
ACM SIGSOFT Software Engineering Notes
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
A design rational of an editor for pedagogical procedures
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Model and Tool to Clarify Intentions and Strategies in Learning Scenarios Design
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
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This paper presents a methodology and a graphical software environment dedicated to support the activity of various actors (instructional designers, training managers, pedagogical engineers, developers, learners, etc.), involved in the production of professional online training systems. After having presented the basis of our specific "wheel methodology" for building learning scenarios for those systems, we detail the models on which the methodology relies. The process behind the methodology follows a goal-oriented and a template-based approach. Finally, a prototype environment and the first experimentations carried out with this environment are described.