A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Sketching a virtual environment: modeling using line-drawing interpretation
Proceedings of the ACM symposium on Virtual reality software and technology
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
3D location-pointing as a navigation aid in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Virtual Hand: An Interface for Interactive Sketching in Virtual Reality
CIMCA '05 Proceedings of the International Conference on Computational Intelligence for Modelling, Control and Automation and International Conference on Intelligent Agents, Web Technologies and Internet Commerce Vol-1 (CIMCA-IAWTIC'06) - Volume 01
A Study on Sketch Input Technique by Surface of 3D Object for Collaboration.
ICHIT '06 Proceedings of the 2006 International Conference on Hybrid Information Technology - Volume 02
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Sketch-Based Navigation in 3D Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Hi-index | 0.00 |
Most virtual environments encompass more space than can be viewed from a single vantage point. To obtain different views of the scene efficiently necessitates users to be able to navigate effectively within these environments. Current virtual environment (VE) systems employ a number of techniques for navigation such as walking on a plane, or flying through space and locomotion. In fact, a 3D world is only as useful as the user's ability to get around and interact with the information within it. This paper proposes a design framework for constructing sketch-based technique for navigation in 3D cluttered virtual environment. Previous and related works in integrating cluttered virtual environment with sketching technique were discussed. The development stages that have been encountered throughout this research are also being discussed for future guidelines. Implementation and relevance of this technique in potential application areas are highlighted.