Introduction to parallel algorithms and architectures: array, trees, hypercubes
Introduction to parallel algorithms and architectures: array, trees, hypercubes
Handbook of combinatorics (vol. 2)
Economics of location:: a selective survey
Computers and Operations Research - location science
MFCS '08 Proceedings of the 33rd international symposium on Mathematical Foundations of Computer Science
The Isolation Game: A Game of Distances
ISAAC '08 Proceedings of the 19th International Symposium on Algorithms and Computation
On the Performances of Nash Equilibria in Isolation Games
COCOON '09 Proceedings of the 15th Annual International Conference on Computing and Combinatorics
Nash equilibria in Voronoi games on graphs
ESA'07 Proceedings of the 15th annual European conference on Algorithms
SIROCCO'12 Proceedings of the 19th international conference on Structural Information and Communication Complexity
Information diffusion on the iterated local transitivity model of online social networks
Discrete Applied Mathematics
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In a Voronoi game, each of 驴 驴 2 players chooses a vertex in a graph G = 驴V(G), E(G) 驴. The utility of a player measures her Voronoi cell: the set of vertices that are closest to her chosen vertex than to that of another player. In a Nash equilibrium, unilateral deviation of a player to another vertex is not profitable. We focus on various, symmetry-possessing classes of transitive graphs: the vertex-transitive and generously vertex-transitive graphs, and the more restricted class of friendly graphs we introduce; the latter encompasses as special cases the popular d-dimensional bipartite torus T d = T d (2 p 1, ..., 2 p d ) with even sides 2p 1, ..., 2p d and dimension d 驴 2, and a subclass of the Johnson graphs.Would transitivity enable bypassing the explicit enumeration of Voronoi cells? To argue in favor, we resort to a technique using automorphisms, which suffices alone for generously vertex-transitive graphs with 驴= 2.To go beyond the case 驴= 2, we show the Two-Guards Theorem for Friendly Graphs: whenever two of the three players are located at an antipodal pair of vertices in a friendly graph G, the third player receives a utility of $\frac{\textstyle |{\sf V}({\sf G})|} {\textstyle 4} + \frac{\textstyle |{\sf \Omega|}} {\textstyle 12}$, where 驴 is the intersection of the three Voronoi cells. If the friendly graph G is bipartite and has odd diameter, the utility of the third player is fixed to $\frac{\textstyle |{\sf V}({\sf G})|} {\textstyle 4}$; this allows discarding the third player when establishing that such a triple of locations is a Nash equilibrium. Combined with appropriate automorphisms and without explicit enumeration, the Two-Guards Theorem implies the existence of a Nash equilibrium for any friendly graph G with 驴= 4, with colocation of players allowed; if colocation is forbidden, existence still holds under the additional assumption that G is bipartite and has odd diameter.For the case 驴= 3, we have been unable to bypass the explicit enumeration of Voronoi cells. Combined with appropriate automorphisms and explicit enumeration, the Two-Guards Theorem implies the existence of a Nash equilibrium for (i) the 2-dimensional torus T 2 with odd diameter 驴 j 驴 [2] p j and 驴= 3, and (ii) the hypercube H d with odd d and 驴= 3.In conclusion, transitivity does not seem sufficient for bypassing explicit enumeration: far-reaching challenges in combinatorial enumeration are in sight, even for values of 驴 as small as 3.