Bouncing glow: methods of creating content elements for one-pixel-displays
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The aim of my exploration is to design a vocabulary of light states to show people what their devices are doing. This vocabulary consists of light behaviours and gestures that can be applied to a wide range of contexts where devices (speakers, headphones, memory storage devices, cameras, laptops...) are communicating wirelessly. This "device language" gives a concrete representation of the intangible and invisible events that are taking place. It allows users to feel more in control by providing them with a direct interaction with the objects they are using. The vocabulary is described though 3 main tools: (1) a map of the light states/gestures matched with the most common activities of wireless devices, (2) a set of prototypes which represent three-dimensionally the vocabulary for demonstration and user testing purposes, (3) two scenarios visualizing the light behaviours as applied to different devices in everyday life situations.