Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light bodies: exploring interactions with responsive lights
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Volumetric linear gradient: methods for and applications of a simple volumetric display
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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This paper describes novel methods of generating patterns as content for One-Pixel-Displays. These patterns of varying light intensity are created as content elements for One-Pixel-Displays or computer controllable light sources in general. The elements are intended as the language foundations for storytelling within a new medium. We argue that content creation in this field is running behind the hardware developments and therefore needs to be explored. One example presented is the time-based mapping of the vertical position of a simulated bouncing ball to light intensity variations of a light source, in this case a TFT and a DMX-controlled incandescent light bulb. The other example is the mapping of different sound recordings to light. These methods show promising first results for creating content elements.