A solution to the next best view problem based on D-Spheres for 3D object recognition

  • Authors:
  • Elizabeth González;Antonio Adán;Vicente Feliú;Luis Sánchez

  • Affiliations:
  • University of Castilla La Mancha, Ciudad Real, Spain;University of Castilla La Mancha, Ciudad Real, Spain;University of Castilla La Mancha, Ciudad Real, Spain;University of Castilla La Mancha, Toledo, Spain

  • Venue:
  • CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
  • Year:
  • 2008

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Abstract

This paper describes a new strategy of optimal view point selection for 3D object recognition purposes. Feature vectors of an object viewed from specific viewpoints are mapped on the nodes of a tessellated sphere which we call D-Sphere. The next best view (NBV) is established on the D-Sphere and is defined as the view that yields the maximum dissimilarity among the set of candidate objects (hypotheses). The purpose of finding a NBV is discriminating quickly between hypotheses. Our method aligns all hypotheses into a tessellated sphere. Then it calculates the view point (node) which exhibits the maximum dissimilarity among the corresponding views of the candidate objects. The node values of the D-Sphere are weighted taking into account the kinematics costs involved in the movement of the robot arm that carries the camera. Experiments with a robotic hand-eye system are also described