Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on usability of human-robot interaction using a mobile computer and a human interface device
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Neptune: assistive robotic system for children with motor impairments
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
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As mass-market video game controllers have become more advanced, there has been a recent increase in interest for using these as intuitive and inexpensive control devices. In this paper we examine position control for a robot using a wiimote game controller. We show that human motion models can be used to achieve better precision than traditional tracking approaches, sufficient for simpler tasks. We also present an experiment that shows that very intuitive control can be achieved, as novice subjects can control a robot arm through simple tasks after just a few minutes of practice and minimal instructions.