Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for usability—key principles and what designers think
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gift of the Gab?: A Design OrientedSociology of Young People's Use of Mobiles
Computer Supported Cooperative Work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Hard lessons: effort-inducing interfaces benefit spatial learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wellness applications -- ui design to support long-term usage motivation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CoCoNutTrix: Collaborative Retrofitting for Information Visualization
IEEE Computer Graphics and Applications
PeerCare: Supporting Awareness of Rhythms and Routines for Better Aging in Place
Computer Supported Cooperative Work
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ConvoCons: a tool for building affinity among distributed team members
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Up close and personal: social presence in mediated personal relationships
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
A design framework for mediated personal relationship devices
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Understanding participation and opportunities for design from an online postcard sending community
Proceedings of the Designing Interactive Systems Conference
Hi-index | 0.00 |
Researchers in HCI share a common understanding that 'easy-to-use', 'easy-to-learn' and 'intuitive' interfaces are beneficial to users. Designing such interfaces raises challenges and often requires multiple iterations. While we are generally prompt to discard more hard-to-use interfaces and smooth out usability issues, we want to raise here the issue of their potential benefits. We de-scribe two cases in which we observed potential bene-fits from introducing barriers for collaborating and communicating with others. We attempt to shed a new light on interfaces with usability "problems" and how these problems may benefit system efficiency and user experience. We end with a discussion of the pros and cons of making systems harder for people to use, and how to integrate this perspective in the design process.