Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Identifying Faces in a 2D Line Drawing Representing a Manifold Object
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D Object Reconstruction from a Single 2D Line Drawing without Hidden Lines
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Freeform user interfaces for graphical computing
SG'03 Proceedings of the 3rd international conference on Smart graphics
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Sketching interface, as a user-friendly means for expression and communication, is not only an important medium for inputting 3D objects, but also a significant step of visualizing user's conceptual ideas. To bring early sketching interface to network utilities, the paper defines several rules that can create and edit 3D models. These gesture schemes support both regular and freeform modeling, and can be embedded in multi-user interface through network. A brief introduction about sketch-based collaboration in client-server architecture is proposed. A tool with this sketch interface and physical simulation functionalities is presented. The experimental results show that it can explore users' ideas in aiding 3D collaboration in network environment.