Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Extending XCSF beyond linear approximation
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Kernel-based, ellipsoidal conditions in the real-valued XCS classifier system
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Toward Optimal Classifier System Performance in Non-Markov Environments
Evolutionary Computation
Classifier fitness based on accuracy
Evolutionary Computation
An evolutionary function approximation approach to compute prediction in XCSF
ECML'05 Proceedings of the 16th European conference on Machine Learning
Toward a theory of generalization and learning in XCS
IEEE Transactions on Evolutionary Computation
On the effects of node duplication and connection-oriented constructivism in neural XCSF
Proceedings of the 10th annual conference companion on Genetic and evolutionary computation
Self-adaptive constructivism in Neural XCS and XCSF
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Proceedings of the 10th annual conference on Genetic and evolutionary computation
QFCS: A Fuzzy LCS in Continuous Multi-step Environments with Continuous Vector Actions
Proceedings of the 10th international conference on Parallel Problem Solving from Nature: PPSN X
Classifier Conditions Using Gene Expression Programming
Learning Classifier Systems
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Fuzzy dynamical genetic programming in XCSF
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
XCSR with computed continuous action
AI'12 Proceedings of the 25th Australasian joint conference on Advances in Artificial Intelligence
Dynamical genetic programming in xcsf
Evolutionary Computation
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Three classifier system architectures are introduced that permit the systems to have continuous (non-discrete) actions. One is based on interpolation, the second on an actor-critic paradigm, and the third on treating the action as a continuous variable homogeneous with the input. While the last architecture appears most interesting and promising, all three offer potential directions toward continuous action, a goal that classifier systems have hardly addressed.