The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Human motion analysis: a review
Computer Vision and Image Understanding
Introduction to Robotics: Mechanics and Control
Introduction to Robotics: Mechanics and Control
Robot Analysis and Control
Singularity Analysis for Articulated Object Tracking
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Cardboard People: A Parameterized Model of Articulated Image Motion
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Segmentation and Tracking of Interacting Human Body Parts under Occlusion and Shadowing
MOTION '02 Proceedings of the Workshop on Motion and Video Computing
Model-Based Human Body Tracking
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Efficient image segmentation for region-based motion estimation and compensation
IEEE Transactions on Circuits and Systems for Video Technology
Simultaneous tracking of multiple body parts of interacting persons
Computer Vision and Image Understanding
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Reliable tracking of moving humans is essential to motion estimation, video surveillance and human-computer interface. This paper presents a new approach to human motion tracking that combines view-based and model-based techniques. Monocular color video is processed at both pixel level and object level. At the pixel level, a Gaussian mixture model is used to train and classify individual pixel colors. At the object level, a 3D human body model projected on a 2D image plane is used to fit the image data. Our method does not use inverse kinematics due to the singularity problem. While many others use stochastic sampling for model-based motion tracking, our method is purely dependent on parameter optimization. We convert the human motion tracking problem into a parameter optimization problem. A cost function for parameter optimization is used to estimate the degree of the overlapping between the foreground input image silhouette and a projected 3D model body silhouette. The overlapping is computed using computational geometry by converting a set of pixels from the image domain to a polygon in the real projection plane domain. Our method is used to recognize various human motions. Motion tracking results from video sequences are very encouraging.