Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Application of Fitts' law to eye gaze interaction
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Gaze typing compared with input by head and hand
Proceedings of the 2004 symposium on Eye tracking research & applications
Mobile devices: soft keyboard text-entry enhanced by Visual Cues
UbiMob '04 Proceedings of the 1st French-speaking conference on Mobility and ubiquity computing
User errors on scanning keyboards: Empirical study, model and design principles
Interacting with Computers
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The current methods available for text entry on small mobile devices suffer from poor performance which presents a potential barrier to acceptance and growth. Our analysis of mobile text entry indicates that the likely solution lies in aggressive use of language technology which is beyond the capabilities of current mobile devices. We argue that research in augmentative and alternative communication is highly relevant to the mobile text entry problem and offers the opportunity to research solutions that will be possible on future generations of mobile devices. Fewer input buttons, Natural Language Prosessing (NLP) and multimodal inputs are techniques applied in our design.