Triggers and barriers to customizing software
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's no place like home: continuing design in use
Design at work
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Semiotics in information systems engineering
Semiotics in information systems engineering
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Customizing lotus notes to build software engineering tools
CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
The effect of content customization on learnability and perceived workload
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Usability of interaction patterns
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Wikifying your interface: facilitating community-based interface translation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Interaction design patterns for computers in sociable use
International Journal of Computer Applications in Technology
Making interactive systems more flexible: an approach based on users' participation and norms
Proceedings of the IX Symposium on Human Factors in Computing Systems
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The social value of Web applications is in their potential to be the conduit for many different types of applications to many different people, using different resources and embedded in diverse contexts. Designing for flexibility involves many people, with different skills, interests and levels of commitment, including, designers, developers and users. Tailorable features in the user interface demand a clear bond between the phases in the whole software lifecycle, starting from requirements elicitation to the design and development stages. As interaction patterns have been considered a promising approach to bridge the gaps between analysis, design and implementation of usability related features, this work first investigates and synthesizes from literature a set of interaction patterns related to tailoring activities. From this analysis, a semiotic-informed categorization of tailorable user interface features is presented and discussed; an elicitation pattern for tailorable user interface features illustrates the usefulness of the proposal.