Living laboratories: the future computing environments group at the Georgia Institute of Technology
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Beyond "Couch Potatoes": From Consumers to Designers
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
A living laboratory for the design and evaluation of ubiquitous computing technologies
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Investigating health management practices of individuals with diabetes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
COVER STORY: Toto, I've got a feeling we're not in Kansas anymore…
interactions - We must redesign professional design education for the 21st century
Design for more: an ambient perspective on diabetes
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the 8th ACM Conference on Designing Interactive Systems
IT-services for everyday life with diabetes: learning design, community design, inclusive design
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Don't let me down: using contextual information to aid diabetics
Proceedings of the 13th international conference on Ubiquitous computing
A small matter of design: an analysis of end users as designers
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Understanding user requirements in take-home diabetes management technologies
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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The paper presents the set up of a Living Laboratory in a city of North Denmark exploring mobile support for everyday life with diabetes. Background and definitions of the living lab method is presented together with descriptions of the technical setup, applications and explorations. The living lab method was practiced over two iterations--one in 2008 and one in 2009. 17 diabetes families, 9 service providers, researchers and ICT-consultants has participated in the activities. The results present how the living lab method provides an open platform for exploring technology in naturalistic settings combined with controlled activities, technical set up, support and data collection. The meetings of users, researchers, developers, and service providers in the living lab showed how living labs are an open platform supporting interactive learning among participants on technological innovations. The living lab method as combined here with a user-driven approach is an example of how designers can carry out and gain from working with people as co-creators in design projects.