Real-Time Systems: Design Principles for Distributed Embedded Applications
Real-Time Systems: Design Principles for Distributed Embedded Applications
COMPSAC '01 Proceedings of the 25th International Computer Software and Applications Conference on Invigorating Software Development
TMOES: A CORBA Service Middleware Enabling High-Level Real-Time Object Programming
ISADS '01 Proceedings of the Fifth International Symposium on Autonomous Decentralized Systems
ISORC '99 Proceedings of the 2nd IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
Commanding and Reactive Control of Peripherals in the TMO Programming Scheme
ISORC '02 Proceedings of the Fifth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
RMMC Programming Model and Support Execution Engine in the TMO Programming Scheme
ISORC '05 Proceedings of the Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
Tools and Applications for Large-Scale Display Walls
IEEE Computer Graphics and Applications
A Global-Time-Based Approach for High-Quality Real-Time Video Streaming Services
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
ISORC '07 Proceedings of the 10th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing
A media synchronization survey: reference model, specification, and case studies
IEEE Journal on Selected Areas in Communications
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This paper presents a global-time based approach for realizing highdefinition video streaming and highly synchronous tiled display on multiple PC-oriented display nodes. The challenge is to minimize distortion of the temporal relationship among the fragments of video frames played across the display devices. The distortion arises due to the jitter in message transmission delay and the considerably autonomous operations of display nodes. The global-time based coordination approach looked promising as a cost-effective approach for facilitating highly synchronous tiled display and minimizing the collisions between data transmission activities and tile preparation and display activities. The Time-triggered Message-triggered Object (TMO) programming tool-kit, which enables construction of scalable distributed real-time computing programs in the form of networks of high-level, easily analyzable, real-time objects was used because it facilitates efficient practice of the global-time based approach. The results of an experimentation of the approach are also presented.