APIs for Real-Time Distributed Object Programming

  • Authors:
  • K. H. (Kane) Kim

  • Affiliations:
  • -

  • Venue:
  • Computer
  • Year:
  • 2000

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Abstract

Ideally, according to the author, a real-time distributed programming method should be based on a general high-level style that could be easily accommodated by application programmers using C++ and Java. If such a method were to exist, these programmers could specify the interactions among distributed components and the timing requirements of various actions without expending much effort.Facilitating high-level, high-precision, real-time object programming by establishing some form of language tools has consequently become a subject of great interest to the embedded systems community.This article focuses on application programming interfaces (APIs) that take the form of C++ and Java class libraries and support high-level, high-precision, real-time object programming without requiring new language translators. These APIs wrap the services of the real-time object execution engines, which consist of hardware, node OSs, and middleware; they enable convenient high-level programming almost to the extent that a new real-time object language can. The author explains the API's fundamental features, how they interact among real-time objects, and how multicast channels and real-time multi-cast APIs contribute.