Active shape models—their training and application
Computer Vision and Image Understanding
Multidimensional Morphable Models: A Framework for Representing and Matching Object Classes
International Journal of Computer Vision
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Example-based composite sketching of human portraits
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Generative Model of Human Hair for Hair Sketching
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
A High Resolution Grammatical Model for Face Representation and Sketching
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Composite Templates for Cloth Modeling and Sketching
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Artistic paper-cut of human portraits
Proceedings of the international conference on Multimedia
Portrait painting using active templates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
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In this paper, we present an automatic human portrait system based on the And-Or graph representation. The system can automatically generate a set of life-like portraits in different styles from a frontal face image. The system includes three subsystems, each of which models hair, face and collar respectively. The face subsystem can be further decomposed into face components: eyebrows, eyes, nose, mouth, and face contour. Each component has a number of distinct sub-templates as a leaf-node in the And-Or graph for portrait. The And-Or graph for portrait is like a "mother template" which produces a large set of valid portrait configurations, which is a "composite templates" made of a set of sub-templates. Our approach has three novel aspects:(1) we present an And-Or graph for portrait that explains the hierarchical structure and variability of portrait and apply it into practice; (2) we combine hair, face and collar into a system that solves a practical problem; (3) The system can simultaneously generate a set of impressive portraits in different styles. Experimental results demonstrate the effectiveness and life-likeness of our approach.