Characterization of static 3D graphics workloads
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Dynamic 3D graphics workload characterization and the architectural implications
Proceedings of the 32nd annual ACM/IEEE international symposium on Microarchitecture
Signature-based workload estimation for mobile 3D graphics
Proceedings of the 43rd annual Design Automation Conference
SystemC: From the Ground Up
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In order to solve the system performance bottleneck of a 3D graphics acceleration SoC, we exploit design space exploration on performance evaluation and benchmark characteristics using SystemC. We find out the bottleneck according to the simulation results of 9 hardware/software configurations and find out the tradeoffs between different configurations. The performance issues of SoC have been explored under the low-cost constraints, such as cache size effect, hardware accelerations and memory traffic. In conclusions, we provide the performance/cost tradeoffs and 3D graphics benchmark features for designing a 3D graphics SoC.