A decision-theoretic generalization of on-line learning and an application to boosting
Journal of Computer and System Sciences - Special issue: 26th annual ACM symposium on the theory of computing & STOC'94, May 23–25, 1994, and second annual Europe an conference on computational learning theory (EuroCOLT'95), March 13–15, 1995
Color-Based Probabilistic Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Pedestrian Detection Using Wavelet Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Advances in Computational Stereo
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detecting Pedestrians Using Patterns of Motion and Appearance
International Journal of Computer Vision
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Stereo- and neural network-based pedestrian detection
IEEE Transactions on Intelligent Transportation Systems
A survey on visual surveillance of object motion and behaviors
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
On exploration of classifier ensemble synergism in pedestrian detection
IEEE Transactions on Intelligent Transportation Systems
Highly optimized implementation of OpenCV for the Cell Broadband Engine
Computer Vision and Image Understanding
Fast Human Pose Detection Using Randomized Hierarchical Cascades of Rejectors
International Journal of Computer Vision
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Accurate object recognition based on image processing is required in embedded applications, where real-time processing is expected to incorporate accurate recognition. To achieve accurate real-time object recognition, an accurate recognition algorithm that can be quickened by parallel implementation and a processing system that can execute such algorithms in real-time are necessary. In this paper, we implemented an accurate recognition scheme in parallel that consists of boosting-based detection and histogram-based tracking on a Cell Broadband Engine (Cell), one of the latest high performance embedded processors. We show that the Cell can achieve real-time object recognition on QVGA video at 22 fps with three targets and 18 fps with eight targets. Furthermore, we constructed a real-time object recognition system using SONYR® Playstation 3, one of the most widely used Cell platforms, and demonstrated face recognition with it.