Software creativity
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Where Do Requirements Come From?
IEEE Software
Eureka! Why Analysts Should Invent Requirements
IEEE Software
Knowledge Sharing: Agile Methods vs. Tayloristic Methods
WETICE '03 Proceedings of the Twelfth International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
Rapid Prototyping for a Virtual Medical Campus Interface
IEEE Software
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 6 - Volume 06
Human and social factors of software engineering: workshop summary
ACM SIGSOFT Software Engineering Notes
RE '05 Proceedings of the 13th IEEE International Conference on Requirements Engineering
Applying a pragmatics-based creativity-fostering technique to requirements elicitation
Requirements Engineering
Towards an Intelligent Hospital Environment: Adaptive Workflow in the OR of the Future
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 05
Future of Scrum: Parallel Pipelining of Sprints in Complex Projects
ADC '05 Proceedings of the Agile Development Conference
Designing and Evaluating Collaborative Processes for Requirements Elicitation and Validation
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Mobile computer Web-application design in medicine: some research based guidelines
Universal Access in the Information Society
Agile methods and visual specification in software development: a chance to ensure universal access
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Enhancing creativity in agile software teams
XP'07 Proceedings of the 8th international conference on Agile processes in software engineering and extreme programming
Hi-index | 0.00 |
Psychology and Computer Science are growing in a interdisciplinary relationship mainly because human and social factors are very important in developing software and hardware. The development of new software/hardware products requires the generation of novel and useful ideas. In this paper, the Agile method called eXtreme Programming (XP) is analyzed and evaluated from the perspective of the creativity, in particular the creative performance and structure required at the teamwork level. The conclusion is that XP has characteristics that ensure the creative performance of the team members, but we believe that it can be fostered from a creativity perspective.