Modeling TCP Reno performance: a simple model and its empirical validation
IEEE/ACM Transactions on Networking (TON)
Selfish behavior and stability of the internet:: a game-theoretic analysis of TCP
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
TCP Connection Game: A Study on the Selfish Behavior of TCP Users
ICNP '05 Proceedings of the 13TH IEEE International Conference on Network Protocols
A cautionary perspective on cross-layer design
IEEE Wireless Communications
Game theory models for IEEE 802.11 DCF in wireless ad hoc networks
IEEE Communications Magazine
Performance analysis of the IEEE 802.11 distributed coordination function
IEEE Journal on Selected Areas in Communications
Factor interaction on service delivery in mobile ad hoc networks
IEEE Journal on Selected Areas in Communications
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Modeling computer networks is a complex task, as their behavior depends from several variables. Focusing on a single communication device, ISO/OSI and TCP/IP layered protocol stacks provide interoperability and fast deployment of networking solutions, but they limit the control on the interaction among protocols operating at different layers. As a consequence, the need is emerging to develop appropriate models to capture and evaluate the interaction of protocols within a single communication device in order to underline such forms of "indirect" interaction - since they may lead to unforeseen performance degradations. The proposed work aims at using the game theory for capturing the interactions within the protocol stack of a single node, with the goal of allowing to determine the "steady state" or the operating point of the system in a given scenario. As a result, a scalable and modular framework is presented, that enables characterization and analysis of cross-layer interactions starting from the protocols' specifications. Finally, as an example of application, the model is applied to a single-hop IEEE 802.11 wireless network.