FlexClock, a Plastic Clock Written in Oz with the QTk toolkit
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
Usability measurement and metrics: A consolidated model
Software Quality Control
iPhone in Action: Introduction to Web and SDK Development
iPhone in Action: Introduction to Web and SDK Development
A seamless development process of adaptive user interfaces explicitly based on usability properties
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
Users need your models!: exploiting design models for explanations
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, insuring more or less smooth transition from one context of use to the other (from the end-user perspective) is conducted ad hoc. To support a more systematic approach for characterizing UI tuning in terms of quality in use along context of use variations, we present an exploratory study focused deliberately on platform aspects. The design process of this particular case study is detailed and all design decisions have been recorded in terms of their influence on UI ergonomic quality, using Ergonomic Criteria. The interesting result is that most design choices when changing the platform lead to the reexamination of the initial designs. Ongoing work is done to support the insight that considering plasticity seems to help in explicitly broadening UI design choices and sharpening the solution.