Adapting personal music for synesthetic game play

  • Authors:
  • Sam Rossoff;George Tzanetakis;Bruce Gooch

  • Affiliations:
  • University of Victoria, Canada;University of Victoria, Canada;University of Victoria, Canada

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

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Abstract

Music can significantly effect game play and help players understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players by creating additional difficulties. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music are not forthcoming. We design, implement and evaluate an algorithm for automatically adapting an arbitrary music track from a personal library and synchronizing play back to the user, without requiring any access to the video game source code.