Visual reconstruction
Concrete mathematics: a foundation for computer science
Concrete mathematics: a foundation for computer science
Video Handling with Music and Speech Detection
IEEE MultiMedia
Wavelets for Computer Graphics: A Primer, Part 2
IEEE Computer Graphics and Applications
Earcons and Icons: Their Structure and Common Design Principles (Abstract only)
ACM SIGCHI Bulletin
Personalizing game content using audio-visual media
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Modifying game content with personal media
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A framework for analysis of 2D platformer levels
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
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Music can significantly effect game play and help players understand underlying patterns in the game, or the effects of their actions on the characters. Conversely, inappropriate music can have a negative effect on players by creating additional difficulties. While game makers recognize the effects of music on game play, solutions that provide users with a choice in personal music are not forthcoming. We design, implement and evaluate an algorithm for automatically adapting an arbitrary music track from a personal library and synchronizing play back to the user, without requiring any access to the video game source code.