IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
ACM Transactions on Interactive Intelligent Systems (TiiS)
Sign language avatars: animation and comprehensibility
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Demonstrating and testing the BML compliance of BML realizers
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Multimodal plan representation for adaptable BML scheduling
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Using individual light rigs to control the perception of a virtual character's personality
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
An incremental multimodal realizer for behavior co-articulation and coordination
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Hi-index | 0.00 |
Embodied agents are a powerful paradigm for current and future multimodal interfaces yet require high effort and expertise for their creation, assembly, and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. We present EMBR, a new real-time character animation engine that offers a high degree of animation control via the EMBRScript language. We argue that a new layer of control, the animation layer, is necessary to keep the higher-level control layers (behavioral/functional) consistent and slim while allowing a unified and abstract access to the animation engine (e.g., for the procedural animation of nonverbal behavior). We also introduce new concepts for the high-level control of motion quality (spatial/temporal extent, power, fluidity). Finally, we describe the architecture of the EMBR engine, its integration into larger project contexts, and conclude with a concrete application.