Generative communication in Linda
ACM Transactions on Programming Languages and Systems (TOPLAS)
Collaborative filtering: supporting social navigation in large, crowded infospaces
Designing information spaces
Using Documents Assessments to Build Communities of Interests
SAINT '05 Proceedings of the The 2005 Symposium on Applications and the Internet
Building bridges within learning communities through ontologies and "thematic objects"
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Adopt & adapt: structuring, sharing and reusing asynchronous collaborative pedagogy
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Intelligent and innovative support of collaborative learning activities (WIISCOLA)
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Integrating collaborative concept mapping tools with group memory and retrieval functions
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
LdShake: Learning design solutions sharing and co-edition
Computers & Education
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The possibility of sharing results and ideas is an important benefit of networked communities. In educational design, practitioners (e.g. teachers) specify educational scenarios that can be (re-)used, exchanged and modified at a later stage. In addition to supporting educational scenario design as such, our graphical editor SCY-SE offers functions to retrieve scenarios created by others based on a similarity measure. To examine the validity of this similarity measure in terms of correspondence with pre-defined cases, 25 participants were asked to produce graphical scenarios from given textual descriptions. First results strongly indicate that the calculated similarity was much higher between corresponding scenarios (related to the same text, but by different modellers) than in non-corresponding cases. Also, scenarios created by the same person show high dissimilarity for different cases. These results suggest that similarity-based matching is an effective and acceptable method to support the exchange among educational designers.