Phutball is PSPACE-hard

  • Authors:
  • Dariusz Dereniowski

  • Affiliations:
  • -

  • Venue:
  • Theoretical Computer Science
  • Year:
  • 2010

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Abstract

We consider the nxn game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices made during the game.