Admissible Moves in Two-Player Games

  • Authors:
  • Tristan Cazenave

  • Affiliations:
  • -

  • Venue:
  • Proceedings of the 5th International Symposium on Abstraction, Reformulation and Approximation
  • Year:
  • 2002

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Abstract

Some games have abstract properties that can be used to design admissible heuristics on moves. These admissible heuristics are useful to speed up search. They work well with depth-bounded search algorithms such as Gradual Abstract Proof Search that select moves based on the distance to the goal. We analyze the benefits of these admissible heuristics on moves for rules generation and search. We give experimental results that support our claim for the game of AtariGo.