The elements of graphing data
Applying a theory of graphical presentation to the graphic design of user interfaces
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Envisioning information
International Journal of Man-Machine Studies
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Normalized Cuts and Image Segmentation
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Speech and sketching for multimodal design
Proceedings of the 9th international conference on Intelligent user interfaces
Visually prototyping perceptual user interfaces through multimodal storyboarding
Proceedings of the 2001 workshop on Perceptive user interfaces
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Communication functions and the adaptation of design representations in interdisciplinary teams
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Analyzing perceptual organization in information graphics
Information Visualization - Special issue of selected and extended InfoVis 03 papers
Feature congestion: a measure of display clutter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting multidisciplinary collaboration: requirements from novel HCI education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Edge-Preserving Smoothing and Mean-Shift Segmentation of Video Streams
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part II
An intuitive model of perceptual grouping for HCI design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LADDER, a sketching language for user interface developers
Computers and Graphics
Comparing averages in time series data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robust models of mouse movement on dynamic web search results pages
Proceedings of the 22nd ACM international conference on Conference on information & knowledge management
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
Understanding and exploiting the abilities of the human visual system is an important part of the design of usable user interfaces and information visualizations. Designers traditionally learn qualitative rules of thumb for how to enable quick, easy, and veridical perception of their design. More recently, work in human and computer vision has produced more quantitative models of human perception, which take as input arbitrary, complex images of a design. In this article, we ask whether models of perception aid the design process, using our tool DesignEye as a working example of a perceptual tool incorporating such models. Through a series of interactions with designers and design teams, we find that the models can help, but in somewhat unexpected ways. DesignEye was capable of facilitating A/B comparisons between designs, and judgments about the quality of a design. However, overall “goodness” values were not very useful, showed signs of interfering with a natural process of trading off perceptual vs. other design issues, and would likely interfere with acceptance of a perceptual tool by professional designers. Perhaps most surprisingly, DesignEye, by providing in essence a simple visualization of the design, seemed to facilitate communication about not only perceptual aspects of design, but also about design goals and how to achieve those goals. We discuss resulting design principles for making perceptual tools useful in general.