Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
When and Why Are Visual Landmarks Used in Giving Directions?
COSIT 2001 Proceedings of the International Conference on Spatial Information Theory: Foundations of Geographic Information Science
A Dual Device Scenario for Informal Language Learning: Interactive Television Meets the Mobile Phone
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Multi-user, multi-display interaction with a single-user, single-display geospatial application
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A tangible user interface with multimodal feedback
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Hi-index | 0.00 |
Many map systems are created to help the user finding a place or define a route to follow. Google Map extends the concept of "surfing the map" by adding a street view that allows the user to explore a place from real pictures, creating the same feeling of walking through the streets. The horizontal 2D map and vertical panoramic street view, however, cause usability problems, while operating with traditional computer mouse and keyboards and presenting by single vertical or horizontal display. This paper presents a new table system composed of a horizontal tabletop screen and a vertical screen. The map view and the street view are displayed on the horizontal and vertical displays of our system respectively. Users can place the tangible pawn on the 2D map to have direct access of the street view from the pawn's point of view. In the user study, we compare our system with a standard computer system in the navigation task. The results reported that our system improves the intuitiveness of use, efficiency of city exploring and ease of remembrance on spaces that are not familiar beforehand. We also discuss limitations of using tangible objects for map navigation.