Evaluation of Manipulative Familiarization and Fatigue Based on Contact State Transition
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
User Identification Based on Handwritten Signatures with Haptic Information
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
A Fuzzy Logic System for Evaluating Quality of Experience of Haptic-Based Applications
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Maneuverability of master control devices considering the musculo-skeletal model of an operator
WHC '09 Proceedings of the World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Virtual Reality - Special issue on Virtual Manufacturing and Construction
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Undesired physical fatigue reduces the overall Quality of Experience (QoE) of virtual reality haptics applications. Detecting fatigue is the first step in rectifying this problem. Fatigue in usability analysis is usually detected through conducting questionnaires and observations. This paper introduces an objective indirect discovery of user's fatigue through analyzing data of a haptic writing application. Our results show that if users are feeling tired their kinetic energy would decrease. We can compute this kinetic energy from the velocity of the arm movement during the usage of the haptic device.