Hand detection and tracking for virtual training environments

  • Authors:
  • Martez Mott;Hassan Rajaei

  • Affiliations:
  • Bowling Green State University, Bowling Green, Ohio;Bowling Green State University, Bowling Green, Ohio

  • Venue:
  • SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
  • Year:
  • 2010

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Abstract

Advances in communication technologies, the Internet, and immersive media have provided excellent opportunities for research and development of virtual environments for educational purposes. Future classrooms and laboratories are most likely to utilize advanced distance learning platforms to cover large audiences. Nevertheless, communication delay, lack of intuitive user interface to the system, and the need for expensive equipment along with several other limitations can overshadow the usability of such environments. In this paper we focus on the use of web-cameras as an inexpensive and primary interface to the virtual world. Further, we investigate how hand detection techniques could be used to track the interactions and the movements of simulated objects in a training environment. Our goal is to create an educational environment that uses standard web-camera and computer vision techniques to allow the users to utilize their hands in order to interact with the simulated objects in cyberspace the same way we do with physical objects in our current laboratories. The system uses a web-based simulation for training and education. The environment and the objects need to respond to the user interactions similar or close to their real world counterparts.