Exploiting space and location as a design framework for interactive mobile systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Unified Modeling Language Reference Manual, The (2nd Edition)
Unified Modeling Language Reference Manual, The (2nd Edition)
Understanding spaces as places: extending interaction design paradigms
Cognition, Technology and Work
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
CSCL scripts: modelling features and potential use
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Technology affordances for intersubjective learning: a thematic agenda for CSCL
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Interactive Artifacts and Furniture Supporting Collaborative Work and Learning
Interactive Artifacts and Furniture Supporting Collaborative Work and Learning
Considering the Intrinsic Constraints for Groups Management of TAPPS and Jigsaw CLFPs
INCOS '09 Proceedings of the 2009 International Conference on Intelligent Networking and Collaborative Systems
Computers in Human Behavior
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Collaboration scripts formulate flows of orchestrated groups and learning activities. When these scripts are computationally supported they are called Computer-Supported Collaborative Learning scripts. Several modeling languages have been proposed to computationally represent the scripts so that they can be interpreted by learning environments. In this paper we address how the definition of these scripts can be influenced by the impact of the space characteristics, including the electronic and non-electronic devices available to support the learning activities. The use of portable and electronic devices is increasing the importance of the role of educational spaces, which become an agent able to shape users' interactions and, therefore, the way collaboration and learning is produced. This paper introduces a model that enables the specification of the space as a conditioning factor in the design and enactment of scripting processes. Two real scenarios and a web-based prototype application for the design of learning spaces illustrate the value of the proposed model.