Designing interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Developing technology for autism: an interdisciplinary approach
Personal and Ubiquitous Computing
Interpreting input from children: a designerly approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Interaction Design and Children
A customized mobile application for a cerebral palsy user
Proceedings of the 31st ACM international conference on Design of communication
ECHOES: An intelligent serious game for fostering social communication in children with autism
Information Sciences: an International Journal
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The philosophical discipline of phenomenology provides the designer with a framework for studying user experience by affording an intrinsically contextual view of the way we interact with things around us. In this paper we argue that phenomenology also plays a critical role in participatory design when it is undertaken as an interpretive and generative process, mindful of end user experience rather than directed toward the specification of outcomes. We will illustrate this notion through our participatory design work for ECHOES -- a multi-disciplinary research project that aims to create technologically enhanced learning environments for typically developing children and children with high-functioning Autism or Aspergers. We will demonstrate how phenomenological thinking has assisted in the co-creation of ECHOES and has provided a mechanism for interpreting the emergent, creative input from our target population.