On the computation of the {3, 4, 5} curve skeleton of 3D objects
Pattern Recognition Letters
Using the skeleton for 3D object decomposition
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
Fast approximate convex decomposition using relative concavity
Computer-Aided Design
From the zones of influence of skeleton branch points to meaningful object parts
DGCI'13 Proceedings of the 17th IAPR international conference on Discrete Geometry for Computer Imagery
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A method to decompose a complex 3D object into simpler parts is presented, based on a suitable partition of the curvilinear skeleton of the object. The curvilinear skeleton is divided into subsets, by taking into account the regions of influence that can be associated with its branch points. The obtained subsets are then used to recover the parts into which the object can be decomposed.