Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Genetic algorithms + data structures = evolution programs (3rd ed.)
Genetic algorithms + data structures = evolution programs (3rd ed.)
An introduction to genetic algorithms
An introduction to genetic algorithms
Affective computing
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Usability trade-offs for adaptive user interfaces: ease of use and learnability
Proceedings of the 9th international conference on Intelligent user interfaces
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
A probabilistic mental model for estimating disruption
Proceedings of the 14th international conference on Intelligent user interfaces
EmoHeart: conveying emotions in second life based on affect sensing from text
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
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A lot of efforts have been directed to enriching human-computer interaction to make the user experiencemore pleasing or efficient. In this paper, we briefly present work in the fields of subliminal perception and affective computing, before we outline a new approach to add analog communication channels to the human-computer interaction experience. In this approach, in addition to symbolic predefined mappings of input to output, a subliminal feedback loop is used that provides feedback in evolutionary subliminal steps. In two studies involving concentration-intensive games, we investigated the impact of this approach. In a first study evolutionary feedback loops adjusted the user interface of a memory game whereas in the second study the lighting of the test room was adjusted dynamically. The results show that in settings with an evolutionary feedback loop test participants were able to reach significantly higher scores compared to the static counterparts. Finally, we discuss the impact that such subliminally working applications might have on the user's acceptance.