Stability and perfection of Nash equilibria
Stability and perfection of Nash equilibria
Journal of Symbolic Computation
On the combinatorial and algebraic complexity of quantifier elimination
Journal of the ACM (JACM)
Some NP-complete geometric problems
STOC '76 Proceedings of the eighth annual ACM symposium on Theory of computing
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Settling the Complexity of Two-Player Nash Equilibrium
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
FOCS '07 Proceedings of the 48th Annual IEEE Symposium on Foundations of Computer Science
STOC '08 Proceedings of the fortieth annual ACM symposium on Theory of computing
Approximability and Parameterized Complexity of Minmax Values
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Algorithms for closed under rational behavior (CURB) sets
Journal of Artificial Intelligence Research
Recursive markov decision processes and recursive stochastic games
ICALP'05 Proceedings of the 32nd international conference on Automata, Languages and Programming
New results on the verification of Nash refinements for extensive-form games
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
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The king of refinements of Nash equilibrium is trembling hand perfection. We show that it is NP-hard and Sqrt-Sum-hard to decide if a given pure strategy Nash equilibrium of a given three-player game in strategic form with integer payoffs is trembling hand perfect. Analogous results are shown for a number of other solution concepts, including proper equilibrium, (the strategy part of) sequential equilibrium, quasi-perfect equilibrium and CURB. The proofs all use a reduction from the problem of comparing the minmax value of a three-player game in strategic form to a given rational number. This problem was previously shown to be NP-hard by Borgs et al., while a SQRT-SUM hardness result is given in this paper. The latter proof yields bounds on the algebraic degree of the minmax value of a three-player game that may be of independent interest.