Journal of Computer and System Sciences - 26th IEEE Conference on Foundations of Computer Science, October 21-23, 1985
Exponential lower bounds for finding Brouwer fixed points
Journal of Complexity
On the complexity of the parity argument and other inefficient proofs of existence
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
The relative complexity of NP search problems
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Graphical Models for Game Theory
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Playing large games using simple strategies
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The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Exponentially Many Steps for Finding a Nash Equilibrium in a Bimatrix Game
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
Computing correlated equilibria in multi-player games
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SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Leontief economies encode nonzero sum two-player games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
The computational complexity of nash equilibria in concisely represented games
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Complexity results about Nash equilibria
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Computing pure nash equilibria in graphical games via markov random fields
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Nash equilibria in graphical games on trees revisited
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
The computational complexity of nash equilibria in concisely represented games
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The NP-completeness column: Finding needles in haystacks
ACM Transactions on Algorithms (TALG)
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Approximating nash equilibria using small-support strategies
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Progress in approximate nash equilibria
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Convergence to approximate Nash equilibria in congestion games
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Games of fixed rank: a hierarchy of bimatrix games
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Autonomous Agents and Multi-Agent Systems
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The complexity of game dynamics: BGP oscillations, sink equilibria, and beyond
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Fast algorithms for finding proper strategies in game trees
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STOC '08 Proceedings of the fortieth annual ACM symposium on Theory of computing
Computing correlated equilibria in multi-player games
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The complexity of uniform Nash equilibria and related regular subgraph problems
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Fast convergence to nearly optimal solutions in potential games
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On Satisfiability Games and the Power of Congestion Games
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Computing Equilibria in Large Games We Play
CiE '08 Proceedings of the 4th conference on Computability in Europe: Logic and Theory of Algorithms
The computation of approximate competitive equilibrium is PPAD-hard
Information Processing Letters
Note: On the complexity of deciding bimatrix games similarity
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The complexity of equilibria: Hardness results for economies via a correspondence with games
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The complexity of computing a Nash equilibrium
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The Search for Equilibrium Concepts
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Approximate Equilibria for Strategic Two Person Games
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Approximate Nash Equilibria for Multi-player Games
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
Autonomics '08 Proceedings of the 2nd International Conference on Autonomic Computing and Communication Systems
On the complexity of Nash equilibria of action-graph games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
How hard is it to approximate the best Nash equilibrium?
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
Symmetries and the complexity of pure Nash equilibrium
Journal of Computer and System Sciences
A FPTAS for Computing a Symmetric Leontief Competitive Economy Equilibrium
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
An Efficient PTAS for Two-Strategy Anonymous Games
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Equilibria of Graphical Games with Symmetries
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Equilibrium Points in Fear of Correlated Threats
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Settling the complexity of computing two-player Nash equilibria
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Polynomial algorithms for approximating Nash equilibria of bimatrix games
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A note on approximate Nash equilibria
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On oblivious PTAS's for nash equilibrium
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Computational aspects of Shapley's saddles
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The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
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Algorithmic Game Theory: A Snapshot
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Load balancing without regret in the bulletin board model
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Using reasoning patterns to simplify games
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Multi-agent based modeling of liver detoxification
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New algorithms for approximate Nash equilibria in bimatrix games
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The price of stability in selfish scheduling games
Web Intelligence and Agent Systems
Computational Aspects of Equilibria
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Learning and Approximating the Optimal Strategy to Commit To
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Direction Preserving Zero Point Computing and Applications
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ESA'07 Proceedings of the 15th annual European conference on Algorithms
The complexity of zero knowledge
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New algorithms for approximate Nash equilibria in bimatrix games
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A PSPACE-complete Sperner triangle game
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The complexity of Nash equilibria in infinite multiplayer games
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Decision problems for Nash equilibria in stochastic games
CSL'09/EACSL'09 Proceedings of the 23rd CSL international conference and 18th EACSL Annual conference on Computer science logic
Dynamics in network interaction games
DISC'09 Proceedings of the 23rd international conference on Distributed computing
Distributed algorithms for approximating wireless network capacity
INFOCOM'10 Proceedings of the 29th conference on Information communications
Local search techniques for computing equilibria in two-player general-sum strategic-form games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Probabilistic analysis of simulation-based games
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From optimization to regret minimization and back again
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Computing exact and approximate Nash equilibria in 2-player games
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The computational complexity of trembling hand perfection and other equilibrium refinements
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Equilibria of graphical games with symmetries
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Local dynamics in bargaining networks via random-turn games
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Practical and efficient approximations of nash equilibria for win-lose games based on graph spectra
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Local and global price of anarchy of graphical games
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Security applications: lessons of real-world deployment
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On optimal single-item auctions
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The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Solving Stackelberg games with uncertain observability
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Unconditionally secure rational secret sharing in standard communication networks
ICISC'10 Proceedings of the 13th international conference on Information security and cryptology
An interior-point path-following algorithm for computing a Leontief economy equilibrium
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Random bimatrix games are asymptotically easy to solve (a simple proof)
SAGT'11 Proceedings of the 4th international conference on Algorithmic game theory
Discrete Fixed Points: Models, Complexities, and Applications
Mathematics of Operations Research
Convergence method, properties and computational complexity for Lyapunov games
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On the complexity of pure-strategy nash equilibria in congestion and local-effect games
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Making economic theory operational
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A note on approximate nash equilibria
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On minmax theorems for multiplayer games
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Approximation algorithm for security games with costly resources
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The complexity of approximate nash equilibrium in congestion games with negative delays
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Bilinear games: polynomial time algorithms for rank based subclasses
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The Computational Complexity of Nash Equilibria in Concisely Represented Games
ACM Transactions on Computation Theory (TOCT)
Computing a proper equilibrium of a bimatrix game
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Cache me if you can: capacitated selfish replication games
LATIN'12 Proceedings of the 10th Latin American international conference on Theoretical Informatics
Recent development in computational complexity characterization of Nash equilibrium
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Survey: A glimpse at Christos H. Papadimitriou
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Survey: Equilibria, fixed points, and complexity classes
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Survey: Nash equilibria: Complexity, symmetries, and approximation
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New results on the verification of Nash refinements for extensive-form games
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Towards tractable Boolean games
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Well supported approximate equilibria in bimatrix games: a graph theoretic approach
MFCS'07 Proceedings of the 32nd international conference on Mathematical Foundations of Computer Science
Efficient algorithms for constant well supported approximate equilibria in bimatrix games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
Algorithmic Solutions for Envy-Free Cake Cutting
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Note: On the complexity of deciding degeneracy in a bimatrix game with sparse payoff matrix
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Algorithmic Solutions for Envy-Free Cake Cutting
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Using representative strategies for finding nash equilibria
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Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
PREVE: a policy recommendation engine based on vector equilibria applied to reducing LeT's attacks
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The truth behind the myth of the folk theorem
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IEEE/ACM Transactions on Networking (TON)
Random Bimatrix Games Are Asymptotically Easy to Solve (A Simple Proof)
Theory of Computing Systems
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We resolve the question of the complexity of Nash equilibrium by showing that the problem of computing a Nash equilibrium in a game with 4 or more players is complete for the complexity class PPAD. Our proof uses ideas from the recently-established equivalence between polynomial time solvability of normal form games and graphical games, establishing that these kinds of games can simulate a PPAD-complete class of Brouwer functions.