On the complexity of the parity argument and other inefficient proofs of existence
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
Playing large games using simple strategies
Proceedings of the 4th ACM conference on Electronic commerce
Smoothed analysis of algorithms: Why the simplex algorithm usually takes polynomial time
Journal of the ACM (JACM)
Nash Equilibria in Random Games
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Settling the Complexity of Two-Player Nash Equilibrium
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Computing Nash Equilibria: Approximation and Smoothed Complexity
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Efficient computation of nash equilibria for very sparse win-lose bimatrix games
ESA'06 Proceedings of the 14th conference on Annual European Symposium - Volume 14
Approximate Equilibria for Strategic Two Person Games
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
Settling the complexity of computing two-player Nash equilibria
Journal of the ACM (JACM)
Market equilibria with hybrid linear-Leontief utilities
Theoretical Computer Science
A note on approximate Nash equilibria
Theoretical Computer Science
On oblivious PTAS's for nash equilibrium
Proceedings of the forty-first annual ACM symposium on Theory of computing
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
Single parameter FPT-algorithms for non-trivial games
IWOCA'10 Proceedings of the 21st international conference on Combinatorial algorithms
Market equilibria with hybrid linear-leontief utilities
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
Parameterized two-player nash equilibrium
WG'11 Proceedings of the 37th international conference on Graph-Theoretic Concepts in Computer Science
Well supported approximate equilibria in bimatrix games: a graph theoretic approach
MFCS'07 Proceedings of the 32nd international conference on Mathematical Foundations of Computer Science
Efficient algorithms for constant well supported approximate equilibria in bimatrix games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
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A two-player game is sparse if most of its payoff entries are zeros. We show that the problem of computing a Nash equilibrium remains PPAD-hard to approximate in fully polynomial time for sparse games. On the algorithmic side, we give a simple and polynomial-time algorithm for finding exact Nash equilibria in a class of sparse win-lose games.