On the complexity of the parity argument and other inefficient proofs of existence
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
Graphical Models for Game Theory
UAI '01 Proceedings of the 17th Conference in Uncertainty in Artificial Intelligence
Pure Nash equilibria: hard and easy games
Proceedings of the 9th conference on Theoretical aspects of rationality and knowledge
The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Computing correlated equilibria in multi-player games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Nash equilibria in graphical games on trees revisited
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Complexity results about Nash equilibria
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
The complexity of games on highly regular graphs
ESA'05 Proceedings of the 13th annual European conference on Algorithms
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Computing pure nash equilibria in graphical games via markov random fields
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Nash equilibria in graphical games on trees revisited
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
The computational complexity of nash equilibria in concisely represented games
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
The NP-completeness column: Finding needles in haystacks
ACM Transactions on Algorithms (TALG)
Computing good nash equilibria in graphical games
Proceedings of the 8th ACM conference on Electronic commerce
Progress in approximate nash equilibria
Proceedings of the 8th ACM conference on Electronic commerce
The complexity of uniform Nash equilibria and related regular subgraph problems
Theoretical Computer Science
The complexity of computing a Nash equilibrium
Communications of the ACM - Inspiring Women in Computing
Approximate Equilibria for Strategic Two Person Games
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
On the complexity of Nash equilibria of action-graph games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
An Efficient PTAS for Two-Strategy Anonymous Games
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Equilibria of Graphical Games with Symmetries
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Settling the complexity of computing two-player Nash equilibria
Journal of the ACM (JACM)
A note on approximate Nash equilibria
Theoretical Computer Science
On oblivious PTAS's for nash equilibrium
Proceedings of the forty-first annual ACM symposium on Theory of computing
On the complexity of constrained Nash equilibria in graphical games
Theoretical Computer Science
New algorithms for approximate Nash equilibria in bimatrix games
Theoretical Computer Science
Algorithms for playing games with limited randomness
ESA'07 Proceedings of the 15th annual European conference on Algorithms
New algorithms for approximate Nash equilibria in bimatrix games
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
A direct reduction from k-player to 2-player approximate nash equilibrium
SAGT'10 Proceedings of the Third international conference on Algorithmic game theory
Equilibria of graphical games with symmetries
Theoretical Computer Science
On the Complexity of Nash Equilibria and Other Fixed Points
SIAM Journal on Computing
Polynomial-time computation of exact correlated equilibrium in compact games
Proceedings of the 12th ACM conference on Electronic commerce
Random bimatrix games are asymptotically easy to solve (a simple proof)
SAGT'11 Proceedings of the 4th international conference on Algorithmic game theory
On the complexity of pure-strategy nash equilibria in congestion and local-effect games
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
A note on approximate nash equilibria
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
On the complexity of approximating a Nash equilibrium
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
The game world is flat: the complexity of nash equilibria in succinct games
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Parameterized two-player nash equilibrium
WG'11 Proceedings of the 37th international conference on Graph-Theoretic Concepts in Computer Science
A general framework for computing optimal correlated equilibria in compact games
WINE'11 Proceedings of the 7th international conference on Internet and Network Economics
The Computational Complexity of Nash Equilibria in Concisely Represented Games
ACM Transactions on Computation Theory (TOCT)
Well supported approximate equilibria in bimatrix games: a graph theoretic approach
MFCS'07 Proceedings of the 32nd international conference on Mathematical Foundations of Computer Science
Finding pure nash equilibrium of graphical game via constraints satisfaction approach
ESCAPE'07 Proceedings of the First international conference on Combinatorics, Algorithms, Probabilistic and Experimental Methodologies
Using representative strategies for finding nash equilibria
Proceedings of the 15th annual conference on Genetic and evolutionary computation
On the Complexity of Approximating a Nash Equilibrium
ACM Transactions on Algorithms (TALG) - Special Issue on SODA'11
Random Bimatrix Games Are Asymptotically Easy to Solve (A Simple Proof)
Theory of Computing Systems
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We address the fundamental question of whether the Nash equilibria of a game can be computed in polynomial time. We describe certain efficient reductions between this problem for normal form games with a fixed number of players and graphical games with fixed degree. Our main result is that the problem of solving a game for any constant number of players, is reducible to solving a 4-player game.