Computational Game Theory and AI
KI '01 Proceedings of the Joint German/Austrian Conference on AI: Advances in Artificial Intelligence
Multi-agent algorithms for solving graphical games
Eighteenth national conference on Artificial intelligence
Playing large games using simple strategies
Proceedings of the 4th ACM conference on Electronic commerce
Correlated equilibria in graphical games
Proceedings of the 4th ACM conference on Electronic commerce
A polynomial-time nash equilibrium algorithm for repeated games
Proceedings of the 4th ACM conference on Electronic commerce
Pure Nash equilibria: hard and easy games
Proceedings of the 9th conference on Theoretical aspects of rationality and knowledge
A language for modeling agents' decision making processes in games
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Nash q-learning for general-sum stochastic games
The Journal of Machine Learning Research
Computing approximate bayes-nash equilibria in tree-games of incomplete information
EC '04 Proceedings of the 5th ACM conference on Electronic commerce
Communication complexity as a lower bound for learning in games
ICML '04 Proceedings of the twenty-first international conference on Machine learning
Graphical Models in Local, Asymmetric Multi-Agent Markov Decision Processes
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Computing Nash equilibria of action-graph games
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Computing best-response strategies in infinite games of incomplete information
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Computing correlated equilibria in multi-player games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
A polynomial-time Nash equilibrium algorithm for repeated games
Decision Support Systems - Special issue: The fourth ACM conference on electronic commerce
Complexity of (iterated) dominance
Proceedings of the 6th ACM conference on Electronic commerce
Marginal contribution nets: a compact representation scheme for coalitional games
Proceedings of the 6th ACM conference on Electronic commerce
Computing equilibria in multi-player games
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Computing the optimal strategy to commit to
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Computing pure nash equilibria in graphical games via markov random fields
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Nash equilibria in graphical games on trees revisited
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Networks preserving evolutionary equilibria and the power of randomization
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
The computational complexity of nash equilibria in concisely represented games
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
A study of Nash equilibrium in contribution games for peer-to-peer networks
ACM SIGOPS Operating Systems Review
A technique for reducing normal-form games to compute a Nash equilibrium
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Solution sets for DCOPs and graphical games
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
The influence of neighbourhood and choice on the complexity of finding pure Nash equilibria
Information Processing Letters
Modular decomposition of complex interactions using games networks
GameNets '06 Proceeding from the 2006 workshop on Game theory for communications and networks
Dimensions of complexity of intelligent agents
PCAR '06 Proceedings of the 2006 international symposium on Practical cognitive agents and robots
Perspectives on multiagent learning
Artificial Intelligence
Multi-agent learning for engineers
Artificial Intelligence
Computing good nash equilibria in graphical games
Proceedings of the 8th ACM conference on Electronic commerce
Constraint satisfaction algorithms for graphical games
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Factoring games to isolate strategic interactions
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
BEAM: a framework for business ecosystem analysis and modeling
IBM Systems Journal
Graphical congestion games with linear latencies
Proceedings of the twentieth annual symposium on Parallelism in algorithms and architectures
Computer science and game theory
Communications of the ACM - Designing games with a purpose
Computing correlated equilibria in multi-player games
Journal of the ACM (JACM)
On the windfall of friendship: inoculation strategies on social networks
Proceedings of the 9th ACM conference on Electronic commerce
Self-interested database managers playing the view maintenance game
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Approximate predictive state representations
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Complexity of Verifying Game Equilibria
CEEMAS '07 Proceedings of the 5th international Central and Eastern European conference on Multi-Agent Systems and Applications V
Deterministic Graphical Games Revisited
CiE '08 Proceedings of the 4th conference on Computability in Europe: Logic and Theory of Algorithms
When Ignorance Helps: Graphical Multicast Cost Sharing Games
MFCS '08 Proceedings of the 33rd international symposium on Mathematical Foundations of Computer Science
Comparing the notions of optimality in CP-nets, strategic games and soft constraints
Annals of Mathematics and Artificial Intelligence
The complexity of computing a Nash equilibrium
Communications of the ACM - Inspiring Women in Computing
Dependencies Between Players in Boolean Games
ECSQARU '07 Proceedings of the 9th European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty
Games to induce specified equilibria
Theoretical Computer Science
The Local and Global Price of Anarchy of Graphical Games
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
Recent Advances in Constraints
Compact preference representation and Boolean games
Autonomous Agents and Multi-Agent Systems
On the complexity of Nash equilibria of action-graph games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
How hard is it to approximate the best Nash equilibrium?
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Equilibria of Graphical Games with Symmetries
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Bargaining Solutions in a Social Network
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Settling the complexity of computing two-player Nash equilibria
Journal of the ACM (JACM)
Dependencies between players in Boolean games
International Journal of Approximate Reasoning
Computational analysis of perfect-information position auctions
Proceedings of the 10th ACM conference on Electronic commerce
On a Network Generalization of the Minmax Theorem
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Algorithmic Game Theory: A Snapshot
ICALP '09 Proceedings of the 36th International Colloquium on Automata, Languages and Programming: Part I
On the complexity of constrained Nash equilibria in graphical games
Theoretical Computer Science
Methods for empirical game-theoretic analysis
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
A polynomial-time algorithm for action-graph games
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Supporting Negotiations over Influence Diagrams
Decision Analysis
A generalized strategy eliminability criterion and computational methods for applying it
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Fast and compact: a simple class of congestion games
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
The impact of network topology on pure Nash equilibria in graphical games
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Computing pure Nash equilibria in symmetric action graph games
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
On the reasoning patterns of agents in games
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
A Markovian model for dynamic and constrained resource allocation problems
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Pure Nash equilibria: hard and easy games
Journal of Artificial Intelligence Research
A continuation method for Nash equilibria in structured games
Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research
On similarities between inference in game theory and machine learning
Journal of Artificial Intelligence Research
Complexity of pure equilibria in Bayesian games
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
A continuation method for Nash equilibria in structured games
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Complexity results about Nash equilibria
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Learning graphical game models
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
When ignorance helps: Graphical multicast cost sharing games
Theoretical Computer Science
A polynomial-time Nash equilibrium algorithm for repeated games
Decision Support Systems - Special issue: The fourth ACM conference on electronic commerce
Temporal action-graph games: a new representation for dynamic games
UAI '09 Proceedings of the Twenty-Fifth Conference on Uncertainty in Artificial Intelligence
Computing pure strategy nash equilibria in compact symmetric games
Proceedings of the 11th ACM conference on Electronic commerce
Ranking games that have competitiveness-based strategies
Proceedings of the 11th ACM conference on Electronic commerce
Strategy elimination in games with interaction structures
LORI'09 Proceedings of the 2nd international conference on Logic, rationality and interaction
Pure Nash equilibria: complete characterization of hard and easy graphical games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Local search for distributed asymmetric optimization
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
History-dependent graphical multiagent models
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Journal of Intelligent and Robotic Systems
Graphical representation of ordinal preferences: languages and applications
ICCS'10 Proceedings of the 18th international conference on Conceptual structures: from information to intelligence
Equilibria of graphical games with symmetries
Theoretical Computer Science
Local and global price of anarchy of graphical games
Theoretical Computer Science
Polynomial-time computation of exact correlated equilibrium in compact games
Proceedings of the 12th ACM conference on Electronic commerce
Decentralized MDPs with sparse interactions
Artificial Intelligence
Neighbourhood structure in large games
Proceedings of the 13th Conference on Theoretical Aspects of Rationality and Knowledge
ICALP'11 Proceedings of the 38th international colloquim conference on Automata, languages and programming - Volume Part I
Social context congestion games
SIROCCO'11 Proceedings of the 18th international conference on Structural information and communication complexity
The social Ultimatum Game and adaptive agents
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Complexity of mechanism design
UAI'02 Proceedings of the Eighteenth conference on Uncertainty in artificial intelligence
Efficient nash computation in large population games with bounded influence
UAI'02 Proceedings of the Eighteenth conference on Uncertainty in artificial intelligence
Recent developments in equilibria algorithms
WINE'05 Proceedings of the First international conference on Internet and Network Economics
A simple graph-theoretic model for selfish restricted scheduling
WINE'05 Proceedings of the First international conference on Internet and Network Economics
Multi-agent based selfish routing for multi-channel wireless mesh networks
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Ranking games that have competitiveness-based strategies
Theoretical Computer Science
Hi-index | 0.01 |