Theory of linear and integer programming
Theory of linear and integer programming
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Friend-or-Foe Q-learning in General-Sum Games
ICML '01 Proceedings of the Eighteenth International Conference on Machine Learning
FAucS: An FCC Spectrum Auction Simulator for Autonomous Bidding Agents
WELCOM '01 Proceedings of the Second International Workshop on Electronic Commerce
Implicit Negotiation in Repeated Games
ATAL '01 Revised Papers from the 8th International Workshop on Intelligent Agents VIII
Self-Enforcing Strategic Demand Reduction
AAMAS '02 Revised Papers from the Workshop on Agent Mediated Electronic Commerce on Agent-Mediated Electronic Commerce IV, Designing Mechanisms and Systems
Graphical Models for Game Theory
UAI '01 Proceedings of the 17th Conference in Uncertainty in Artificial Intelligence
Communication complexity as a lower bound for learning in games
ICML '04 Proceedings of the twenty-first international conference on Machine learning
A polynomial-time Nash equilibrium algorithm for repeated games
Decision Support Systems - Special issue: The fourth ACM conference on electronic commerce
Complexity of (iterated) dominance
Proceedings of the 6th ACM conference on Electronic commerce
Computing equilibria in multi-player games
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Learning to compete, compromise, and cooperate in repeated general-sum games
ICML '05 Proceedings of the 22nd international conference on Machine learning
Computing the optimal strategy to commit to
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Learning from induced changes in opponent (re)actions in multi-agent games
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
The complexity of game dynamics: BGP oscillations, sink equilibria, and beyond
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Solving two-person zero-sum repeated games of incomplete information
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Strategic Foresighted Learning in Competitive Multi-Agent Games
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
A generalized strategy eliminability criterion and computational methods for applying it
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Complexity results about Nash equilibria
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
A polynomial-time Nash equilibrium algorithm for repeated games
Decision Support Systems - Special issue: The fourth ACM conference on electronic commerce
Lossy stochastic game abstraction with bounds
Proceedings of the 13th ACM Conference on Electronic Commerce
The complexity of infinitely repeated alternating move games
ICALP'13 Proceedings of the 40th international conference on Automata, Languages, and Programming - Volume Part I
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With the increasing reliance on game theory as a foundation for auctions and electronic commerce, efficient algorithms for computing equilibria in multiplayer general-sum games are of great theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one-shot bimatrix game is a well known open problem. This paper treats a closely related problem, that of finding a Nash equilibrium for an average-payoff phrepeated bimatrix game, and presents a polynomial-time algorithm. Our approach draws on the "folk theorem" from game theory and shows how finite-state equilibrium strategies can be found efficiently and expressed succinctly.