Theory of Globally Convergent Probability-One Homotopies for Nonlinear Programming
SIAM Journal on Optimization
UAI '00 Proceedings of the 16th Conference on Uncertainty in Artificial Intelligence
Graphical Models for Game Theory
UAI '01 Proceedings of the 17th Conference in Uncertainty in Artificial Intelligence
Multi-agent algorithms for solving graphical games
Eighteenth national conference on Artificial intelligence
Multi-agent influence diagrams for representing and solving games
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Communication complexity as a lower bound for learning in games
ICML '04 Proceedings of the twenty-first international conference on Machine learning
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Computing Nash equilibria of action-graph games
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Computing best-response strategies in infinite games of incomplete information
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Complexity of (iterated) dominance
Proceedings of the 6th ACM conference on Electronic commerce
A technique for reducing normal-form games to compute a Nash equilibrium
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Computing good nash equilibria in graphical games
Proceedings of the 8th ACM conference on Electronic commerce
Lossless abstraction of imperfect information games
Journal of the ACM (JACM)
Simple search methods for finding a Nash equilibrium
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
A generalized strategy eliminability criterion and computational methods for applying it
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
A continuation method for Nash equilibria in structured games
Journal of Artificial Intelligence Research
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
The price of stability in selfish scheduling games
Web Intelligence and Agent Systems
Temporal action-graph games: a new representation for dynamic games
UAI '09 Proceedings of the Twenty-Fifth Conference on Uncertainty in Artificial Intelligence
Journal of Intelligent and Robotic Systems
Computing equilibria using interval constraints
CSCLP'04 Proceedings of the 2004 joint ERCIM/CoLOGNET international conference on Recent Advances in Constraints
Finding pure nash equilibrium of graphical game via constraints satisfaction approach
ESCAPE'07 Proceedings of the First international conference on Combinatorics, Algorithms, Probabilistic and Experimental Methodologies
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Speculative execution of information gathering plans can dramatically reduce the effect of source I/O latencies on overall performance. However, the utility of speculation is closely tied to how accurately data values are predicted at runtime. Caching ...