Algorithms for two bottleneck optimization problems
Journal of Algorithms
The complexity of stochastic games
Information and Computation
The complexity of mean payoff games on graphs
Theoretical Computer Science
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
On model checking for the &mgr;-calculus and its fragments
Theoretical Computer Science
Graphical Models for Game Theory
UAI '01 Proceedings of the 17th Conference in Uncertainty in Artificial Intelligence
Linear time bounds for median computations
STOC '72 Proceedings of the fourth annual ACM symposium on Theory of computing
STOC '83 Proceedings of the fifteenth annual ACM symposium on Theory of computing
Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths (Computational Intelligence)
The Complexity of Solving Stochastic Games on Graphs
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
Solving simple stochastic games with few coin toss positions
ESA'12 Proceedings of the 20th Annual European conference on Algorithms
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We revisit the deterministic graphical gamesof Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.