Cyclic games and an algorithm to find minimax cycle means in directed graphs
USSR Computational Mathematics and Mathematical Physics
The complexity of stochastic games
Information and Computation
The complexity of mean payoff games on graphs
Theoretical Computer Science
On model checking for the &mgr;-calculus and its fragments
Theoretical Computer Science
Algorithms for sequential decision-making
Algorithms for sequential decision-making
Quantitative stochastic parity games
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Reduction of stochastic parity to stochastic mean-payoff games
Information Processing Letters
Deterministic Graphical Games Revisited
CiE '08 Proceedings of the 4th conference on Computability in Europe: Logic and Theory of Algorithms
Simple stochastic games with few random vertices are easy to solve
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Exact algorithms for solving stochastic games: extended abstract
Proceedings of the forty-third annual ACM symposium on Theory of computing
Stochastic mean payoff games: smoothed analysis and approximation schemes
ICALP'11 Proceedings of the 38th international colloquim conference on Automata, languages and programming - Volume Part I
Automatizability and simple stochastic games
ICALP'11 Proceedings of the 38th international colloquim conference on Automata, languages and programming - Volume Part I
A subexponential lower bound for the random facet algorithm for parity games
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
A pumping algorithm for ergodic stochastic mean payoff games with perfect information
IPCO'10 Proceedings of the 14th international conference on Integer Programming and Combinatorial Optimization
Solving simple stochastic games with few coin toss positions
ESA'12 Proceedings of the 20th Annual European conference on Algorithms
ICALP'13 Proceedings of the 40th international conference on Automata, Languages, and Programming - Volume Part I
Hi-index | 0.00 |
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. The families include stochastic parity games, stochastic mean payoff games, and simple stochastic games. We show that the tasks of solving games in each of these classes (quantitiatively or strategically) are all polynomial time equivalent. In addition, we exhibit a linear time algorithm that given a simple stochastic game and the values of all positions of that game, computes a pair of optimal strategies.