Cyclic games and an algorithm to find minimax cycle means in directed graphs
USSR Computational Mathematics and Mathematical Physics
The complexity of stochastic games
Information and Computation
Cyclical games with prohibitions
Mathematical Programming: Series A and B
The complexity of mean payoff games on graphs
Theoretical Computer Science
Deciding the winner in parity games is in UP ∩ co-UP
Information Processing Letters
Mathematics of Operations Research
Algorithms for sequential decision-making
Algorithms for sequential decision-making
Quantitative stochastic parity games
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
A deterministic subexponential algorithm for solving parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Combinatorial structure and randomized subexponential algorithms for infinite games
Theoretical Computer Science
A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
Discrete Applied Mathematics
Reduction of stochastic parity to stochastic mean-payoff games
Information Processing Letters
Cyclic games and linear programming
Discrete Applied Mathematics
Termination criteria for solving concurrent safety and reachability games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
The Complexity of Solving Stochastic Games on Graphs
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
Simple stochastic games with few random vertices are easy to solve
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Stochastic mean payoff games: smoothed analysis and approximation schemes
ICALP'11 Proceedings of the 38th international colloquim conference on Automata, languages and programming - Volume Part I
A pumping algorithm for ergodic stochastic mean payoff games with perfect information
IPCO'10 Proceedings of the 14th international conference on Integer Programming and Combinatorial Optimization
Solving simple stochastic games with few coin toss positions
ESA'12 Proceedings of the 20th Annual European conference on Algorithms
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We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G=(V, E), with local rewards r: E→ℝ, and three types of vertices: black VB, white VW, and random VR forming a partition of V. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, or not. In fact, a pseudo-polynomial algorithm for these games would already imply their polynomial solvability. In this paper, we show that BWR-games with a constant number of random nodes can be solved in pseudo-polynomial time. That is, for any such game with a few random nodes |VR|=O(1), a saddle point in pure stationary strategies can be found in time polynomial in |VW|+|VB|, the maximum absolute local reward R, and the common denominator of the transition probabilities.